![]() Hello, Engineers! This week another small update as we start to double-down on getting our next major polished and ready to go. Removed legacy compatibility helper code from MyObjectBuilder_InventoryItem, it should now be possible to make custom item types. Added a new, fully moddable stat and effect system. Added Phantom Component, this creates a special physics trigger field that allows you to create, for example, damage fields (i.e. Updated search screen categories to support tags. Added following item tags: MeleeWeapon, Pickaxe, AxeCutting, Shovel. Introduced animation blending node to blend animations together using variable values. Updated the LOD behaviour of blocks, increasing rendering performance for blocks at distance. Improved voxel rendering, giving a small performance gain when flying around rapidly. Improved performance with rendering buildings. Enabled pasting blueprints from spectator camera. Removed accidental tertiary action support from pickaxe. Bronze tools' efficiency increased to be on par with Steel, but with lower durability than iron. Reduced withered step duration for wild farmables. Increased small stone amount in some biomes. ![]() Crafting progress now synchronizes correctly on DS when you douse the fire mid-craft, or reconnect after a craft was paused. Searching for blocks by name now provides more results, i.e. ![]() Barbarian loot reduced due to large amount of barbarians providing free resources. Barbarians are now stunned for a short amount of time after being blocked. Standing in the fire of a burning campfire or brazier will now cause damage. Falling damage calculations were updated to be a little less tolerant to sliding down mountains. Stone and log stockpile roofs are no longer see-through. Blocking attacks now plays an appropriate blocking effect. Attacking and performing tool actions now consumes stamina. Fast travelling distance calculation now follows the road, it no longer takes the distance as the crow flies, increasing the travel distances when fast traveling around enemy claimed areas. Fast travelling now consumes food, your maximum travel distance is limited by how well fed you are, so bring some food while traveling! Refactored Windows Service interface, this should allow dedicated server services to be managed more easily by Windows. Improved loading times by more efficient data management of plants and trees. Vanilla consumables no longer produce instantaneous healing effects, preventing combatants from keeping themselves alive by spamming it during battle. ![]() All food has been altered, some recipes have been removed, new ones were added, models were updated and effects are introduced. ![]() The health/stamina/food bars have been updated to reflect the new system. Hungry players no longer starve to death, instead they will suffer regeneration loss, reduced building speed, and eventually loss in well-being. Food now grants other positive effects making cooking more rewarding. Eating good food over a longer period of time will slowly raise your character's overall well-being, increasing your maximum health and stamina, as well as improving the rate at which you swing your tools and weapons. Overhauled stats and food system to make it more friendly to new players and more interesting to advanced players. Updated the wooden railings model, it has a correct height for a railing, and it comes in both small railing and ceiling support styles. This also includes the portcullis, trap door, etc. Floor texture has been updated to better fit the new walls. Added set of wooden walls, with and without doors, windows and matching roof wall pieces. ![]()
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