![]() ![]() ![]() The desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users more easily interact with the computer. ![]() Window managers and other software combine to simulate the desktop environment with varying degrees of realism. In personal computers all these elements are modeled through a desktop metaphor, to produce a simulation called a desktop environment in which the display represents a desktop, upon which documents and folders of documents can be placed. The windowing system handles hardware devices such as pointing devices and graphics hardware, as well as the positioning of the cursor. A window manager facilitates the interactions between windows, applications, and the windowing system. Available commands are compiled together in menus, and actions are performed making gestures with the pointing device. The WIMP style of interaction uses a physical input device to control the position of a cursor and presents information organized in windows and represented with icons. The most common combination of such elements in GUIs is the WIMP ("window, icon, menu, pointing device") paradigm, especially in personal computers. This makes it easier for people with few computer skills to work with and use computer software. Ī GUI uses a combination of technologies and devices to provide a platform the user can interact with, for the tasks of gathering and producing information.Ī series of elements conforming a visual language have evolved to represent information stored in computers. The actions are usually performed through direct manipulation of the graphical elements. A GUI offers graphical icons, and visual indicators, as opposed to text-based interfaces, typed command labels or text navigation to fully represent the information and actions available to a user. Learning objective: Explain the purpose of the GUI and its relation to applicationsĪ graphical user interface (GUI), often pronounced gooey, is a type of user interface that allows users to interact with programs in more ways than typing such as computers hand-held devices such as MP3 players, portable media players or gaming devices household appliances and office equipment with images rather than text commands. The Windows Experience The Windows Experience ![]()
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